Design and Technology
Design Technology
At Broadbottom Primary we encourage pupils to be reflective and determined learners. Design Technology helps to develop these skills through the design,make and evaluate process. Design and Technology is delivered through Kapow Curriculum, which provides a clear progression of learning throughout KS1 and KS2 and relevant cross-curricular opportunities.
What the National Curriculum requires in design and technology at KS1 and KS1
KS1
When designing and making, pupils should be taught to:
Design
- design purposeful, functional appealing products for themselves and others based on design criteria
- generate, develop, model and communicate their ideas through talking, drawing, templates, mock ups and where appropriate, information and communication technology
Make
- select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
- select from an use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
Evaluate
- explore and evaluate a range of existing products
- evaluate their ideas and products against design criteria
Technical knowledge
- build structures, exploring how they can be made stronger, stiffer and more stable
- explore and use mechanisms [for example, levers, sliders, wheels and axles] in their products
Cooking and nutrition
- use the basic principles of a healthy and varied diet to prepare dishes
- understand where food comes from
KS2
When designing and making, pupils should be taught to:
Design
- use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
- generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
Make
- select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing] accurately
- select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
Evaluate
- investigate and analyse a range of existing products
- evaluate their ideas and products against their own design criteria and consider the views of others to help improve their work
- understand how key events and individuals in design and technology have helped shape the world
Technical knowledge
- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products
Cooking and nutrition
- understand and apply the principles of a healthy and varied diet
- prepare and cook a variety of predominately savoury dishes using a range of cooking techniques
- understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed
Design Technology Curriculum Overview |
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DT Policy |
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National Curriculum Mapping Document |